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Maybe Next Time Dota 2

”I don’t think so. I mean, to whatever extent you appreciated Half-Life: Alyx, we released that. I think long tail games affected that in a way that is maybe more impactful than Steam. Keeping CS: Go and Dota 2 going, for a small company…The thing is, Valve is not a giant company. I think people sometimes think it is because of the outside influence of Steam, but it’s not really that many people. It takes manpower to keep CS: GO going; it takes manpower to keep Dota 2 going. And the freeform nature of Valve means there are a lot of experiments that simply fail. So, things are happening. If you were inside, you’d think stuff was always going on, because it is. It’s a manpower problem. You have to pick what you’re working on and time is limited.”

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Hahaha Valve är inte ett stor företag, Pffffffff, ha!. nej då, visst ur ett spelutveklar synfält stämmer detta säkert, men det är ju just för att dom inte behöver göra spel för att dra in pengar som dom inte brytt sig om att ta in mer folk för att göra spel.
The real reason is that in a flat structure like Valve’s, there is an opportunity cost to doing anything. Whatever is going on at Valve right now requires the dedication and participation of the people working on it, and it is voluntary. I would like to make a Portal 3, but I understand.

Visst lägger Valve mycket resurser och arbetskraft på att underhålla Steam-plattformen, och de utvecklar och lanserar också hårdvara som Index och nyligen Deck, men när det gäller att utveckla stora spel, något de tidigare varit mycket framgångsrika på, är de inte särskilt produktiva.
Där kan jag tro att det handlar mycket om att växa i sin egen takt och inte hamna i size vs management-fällan som månget 1000-manna-team befinner sig i, idag. Kolla Halo… 750 pers pysslar med Infinite och de får inte ur sig en enda ny MP-bana på månader, vilket även gäller exempelvis Call of Duty där hela sex (!) stora studios jobbar med en enda spelserie och inte ens kan laga en fem år gammal chatbugg.

Faktum är att det kan gå många, många, många år mellan lanseringarna, och det verkar inte riktigt finnas något mönster, eller ens någon önskan att utveckla mer mjukvara. Hur kan detta vara möjligt? Erik Wolpaw, som arbetat som manusförfattare på Portal, Portal 2 och Half-Life, förklarar. I den senaste upplagan av podcasten My Perfect Console säger Wolpaw att Valve faktiskt inte har så många anställda som du nog kanske tror:There’s a new Final Fantasy out! They’re making a new 2D Super Mario Bros.! Super Mario RPG is getting a remake! Someone cranked up the WarioWare machine again! Things are happening! Video games are happening!

The Summer games announcement window has closed, and now it’s time to sift through darn near everything that got announced to hash out what impressed us, what’s coming out later this year, why November is still so empty (??), whether Starfield can really deliver, and more.We’re unexpectedly talking about Metroid Prime in 2023, Theatrhythm has started seizing control of Brad’s life, Vinny’s solving voxel crimes, Alex is slowly morphing into Agent 47, PlaneBoatCar is coming to Zelda: Tears of the Kingdom, and a bunch of other stuff both video game and not!With the E3-ish window looming (and the skies darkening), this week we recap a bunch of the games we’d like to see during the coming showcases, Diablo IV has our clicking fingers awfully tired, Apple announced an extremely expensive AR headset for… someone, we try desperately to talk ourselves out of buying fight sticks, and more.It’s Street Fighter 6 week and we’ve all been on a Metro City tour, the System Shock remake finally (!!) came out, Nvidia is leaning heavily into AI-assisted game development, Nintendo is stepping up its efforts against emulators, the Last of Us multiplayer game has been downscaled, and more. Lot going on this week!

This week: the Yellow Turban Rebellion has never been so up close and personal in Wo Long, Dead Cells completes its destiny and becomes a Castlevania game, Alex gets a Steam Deck, Starfield gets a release date, a new Counter-Strike of some sort might be on the way, and more!
Hello and welcome to this video game podcast, in which Brad is deeper into RE4, Vinny has finished his sinister fishing in Dredge, and Alex is reclaiming the land in Terra Nil. Also, Sony’s rumored PS5 streaming handheld, Asus’ Steam Deck competitor, a new Street Fighter movie, living with Mario and Sonic (and Bonk), and more. Brad’s spent a bunch of time in a PlayStation VR2 and it’s time to talk hardware, launch games, and topsy-turvy tummy feelings, plus Like a Dragon: Ishin!, more Dead Space and Deliver Us Mars, Microsoft’s full-court press on the Activision acquisition, Ubisoft’s E3 skepticism, and more. Sony’s PlayStation Showcase happened right in the middle of this podcast, so we break down all the news ’n trailers about Bungie’s new Marathon, Spider-Man 2, Alan Wake 2, Assassin’s Creed Mirage, and a stack of other games, plus a bunch more Zelda: TOTK talk, Warhammer 40k: Boltgun, Star Trek: Resurgence, another basement poop infiltration, and more!Alex played Zelda: Tears of the Kingdom and the UK blocked the Microsoft/Activision merger, so you can imagine we devoted a lot of this episode to those subjects. But also: Advance Wars: Reboot Camp, Horizon: Burning Shores, Stranded: Alien Dawn, condiment strategies, and accidentally getting elected to office.This week we spent a bunch of time time on islands, both vampire (Brad played Redfall) and tropical (we all played Tchia), Alex seems to genuinely like the new WWE game, we pay respects to Lance Reddick, Counter-Strike 2 is actually a real thing, Ubisoft dabbles in AI development tools, and more.

This week we defy the laws of spacetime and causality to bring you discussion of games such as the Resident Evil 4 remake, Lunark, Crime Boss: Rockay City, and Hellgineer, plus impressions from the Zelda: Tears of the Kingdom gameplay walkthrough, a live!! reaction to the cancellation of E3, and more.
We’re mostly away from the mics this week, so here we present the inaugural ep of this patron-exclusive reunion podcast, in which Austin Walker and Dan Ryckert join Vinny and Alex as they talk about what makes a mech a mech, slipping and sliding, and of course porn. (If you like what you hear, check us out on Patron at the link below!)On this week’s show: Star Wars: Jedi Survivor and Redfall are out and we’ve played both, people are out there playing Zelda: Tears of the Kingdom in 4k right now, Vampire Survivors is somehow getting a TV show, a trailer dropped for the Gran Turismo motion picture, and more!You may have heard Tears of the Kingdom is upon us, so we spend a bunch of time on early impressions and BOTW comparisons this week before moving on to the delightful people-puzzling of Humanity, the Overwatch 2 PvE cancellation, some sure-to-be-timely speculation about the new Mortal Kombat, and more. We’re fresh off our break, and… where’d all these video games come from?? We dive into Dead Island 2, Horizon’s Burning Shores DLC, Minecraft Legends, the new Vampire Survivors expansion, Cyberpunk’s path tracing mode, the contents of the noble baseball, and a bunch of other stuff! The All-Elite Wrestling game is finally out and Alex has spent a bunch of time with it, Sludge Life 2 has oozed onto the scene, we’re still playing Diablo and Final Fantasy, a ton of juicy details have emerged from the Microsoft/Activision FTC hearings, and Nintendo has pledged the unthinkable: carrying your online account over to their next console. Sounds like a video game podcast to me!How else to mark the 100th-ish episode of this podcast than with a tribute to Sum 41, plus games like the end of Jedi Survivor, the Golden Idle DLC, Tape to Tape, and Touch Type Tale, Phil Spencer’s comments on Redfall and the console race, Karl Urban as Johnny Cage, and more.

This week Brad’s getting into wrestling history just in time for Alex to talk about this year’s interactive WWE product, we did some VR shooting in The Dark Pictures: Switchback, took Spin Rhythm XD for a… spin, Xbox games might stream on Switch someday, driverless cars are running amok, and more.
How are there so many games when it’s only February? This week we dig into Atomic Heart, Company of Heroes 3, a bunch more PSVR2 stuff, gigantic new video cards, the Humanity demo, Jeff Minter’s Akka Arrh, and more Dead Space. Also: Nintendo’s E3 no-show, Mortal Kombat 12 speculation, and a bunch of other stuff! Chassi: NZXT Hush Svart Mobo: P5QL pro RAM-Minne: 4GB Processor: Core2 Q9550 @3.6GHz Grafikkort: Gigabyte GTX 580 Nätagg: Corsair 750W Mus: Mionix Naos 5000 Headset: AKG K240/Sennheiser CX300-II TB: Qpad MK-50 Skärm: ASUS VW225N Tbh håller jag med både Blizzard och Riot Games på den punkten, jag hade förstått om det bara gällde att stoppa andra både tillverkare och moddare att göra en titel med DotA 2, men att ta trademark på DotA innebär i princip att man inte kan släppa fler titlar som innehåller ”DotA”. Det är i alla fall så jag tolkat problemet (och jag kan ha missförstått det).Chris Sigaty of Blizzard told IGN, “We will be very hard pressed to bring it out next year. I don’t have a date, but it’s more ambitious, it’s bigger than what Warcraft: The Frozen Throne was to Reign of Chaos and I don’t anticipate it being done in that one year time frame.”

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Despite the trademark controversy surrounding Valve’s hostile takeover of the “DOTA” acronym, Sigaty said Blizzard DOTA will be the largest of the mods and is expected to be released last. Left 2 Die may be Blizzard’s way of publicly poking back at Valve, as it features hordes of undead and, obviously, a similar title to Left 4 Dead. StarJeweled is a version of a Bejeweled tower defense game, and Auir Chef is best described as Iron Chef for a Protoss cook.

Och för detta har vi bara deras ord.. Har ytterst svårt att tro på det också. Varför ska vi lita mer på Riot än på Valve? Eller varför ska vi lita på vad något FÖRETAG som är ute efter att tjäna pengar säger?Asus Maximus Formula | QuadCore Intel Core 2 Quad Q6600 @ 3 Ghz| 4GB corsair DHX 5-5-5-18 | Raptor 150 GB 10000RPM, 16MB |Seagate Barracuda 7200.11 500GB, 32MB, 7200RPM | 2x Sapphire Radeon HD4850 512MB CROSSFIRE Setup| Cooler master 700W

Grejen är att valve har ansökt om att registrera namnet DOTA. Dom äger det inte än så länge. Ska bli intressant detta…. Dom är nog varken arga eller roliga, varför skulle blizzard vara arga? Dom äger inte äns DOTA.Jag kollade på Blizzcon live och på mig lätt det bara som att blizzard ville hylla dessa fantastiska spel. geek mellan geek emellan. för mig är detta bara en rolig grej.

men de tycker precis som Riot Games att DotA tillhör communityn och att man inte ska kunna ha trademark på DotA. Av den anledningen ansökte Riot Games trademark på Defense of the ancient (att ingen ondsindt ska kunna ta det) iirc.

Som jag förstått det är de inte arga, men de tycker precis som Riot Games att DotA tillhör communityn och att man inte ska kunna ha trademark på DotA. Av den anledningen ansökte Riot Games trademark på Defense of the ancient (att ingen ondsindt ska kunna ta det) iirc. Eftersom Valve alltid stött communityn tidigare anser de att det är en oroväckande utveckling. StarCraft II: Wings of Liberty fans may have to wait a little longer than they thought for the next Zerg rush. Heart of the Swarm, the next installment in the three-part StarCraft II series, most likely won’t be released any time next year. Will these mods tide you over until Heart of the Swarm is released sometime after next year? Which one are you looking forward to, or should Blizzard just focus on finishing the full games? Let’s hear it in the comments!

Just last week, Zai and his team won the second season of DreamLeague, earning another 43 000 dollars. It was the fifth win for the squad this year, and even though Wåhlberg might be hesitant about his future, right now he’s at the pinnacle of Dota2.
Välj Acceptera för att godkänna eller Avvisa för att neka icke-nödvändiga cookies för den här användningen. Du kan ändra dina val när som helst i inställningarna.#Sponsoring & #targetgroups at E-Sport Events. My learnings for you from our E-Sport Final Opening Show at the Velodrom berlin. – the targetgroup is older and more international than I thought (no Kids) – the targetgroup is more relaxed und much cooler than I thought (tattoos everywhere, free Tattoo‘s at Monster Booth – what???!!!), Black is beatyful clothing, … – Cosplay seems to be more an add on and not a big part of the commmunity – the targetgroup is a internationally well connected, very social taregetgroup – the Players are well trained, good looking and funny templayers – the audience are real Fans and very calm & friendly people. No Aggression, no drunk people but very excited about the games and players – the targetgroup seems to be very concentrated on the Gaming World. To grab their attention and real interest – as a sponsor – you need to understand their world and you need to become part of their world. This is just my first impression of the targetgroup. I would say this is a quite interesting targetgroup for Sponsors, right? What do you think? The cutrent Sponsors you can find in the first picture. If you are in this E-Sport World there are millions of gamers with a well connected, social audience worldwide. We had millions of viewers on stream broadcast worldwide. What are your thoughts? Maybe here on LinkedIn are more people with insights of E-Sport and the targetgroup? Thanks to the great ESL FACEIT Group – EFG production and creative team. Thank you Axel Greve for your trust. Thanks to all the Artists / Performers and LEGRAIN GmbH Productions Felix Neumann Lenn Kudrjawizki Angelstrings, Misses Toms – all part of the Berlin Show Orchestra (Family) #berlinshoworchestra #esport #eventprofs #eventmanager #eventplanning #gaming #creative #events

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”I am a psychotherapist in private practice in Park Slope, Brooklyn. One such paper finds its application in the real world in the form of an experiment with his students and an ambitious young professor Shantanu (R Madhavan). A – I’ve always loved to sing because music has always been there for me.
Hahahah på näst sista bilden ser du ut som hon, Gunilla eller vad hon heter. Hette dottern Erika tro, som skulle vara med i en sångtävling fast hon var sjuk!? Hon som spydde på toa, som Jesus såg till…….German bodybuilder Markus Rhl can be a professional bodybuilder recognized for having the world’s main back as well as one of the tallest athletes during his period.

HoN och LoL har redan ett sånt stort försprång över dota2 så jag tror inte dom börjar knappa in förän om ett halvår drygt… det kan ju vara att dom vill ha förköpare och allt sånt.. vinna priser som dom skyltar med i trailern precis som battlefield 3 gör
Är du medlem eller annonsör och har tips på kommersiella produkter eller kampanjer som kan tillföra FZ-communityt något bra och som uppskattas? Spana då in statistik och kontaktvägar här under.Förstår inte skillnaden med att ge ut en beta, uppdatera den med tiden tills spelet är klart och att ge ut spelet som det är nu (beta) och updatera det med tiden.

Our original plan was to spend the next year or so in beta… But the feedback we’re seeing everywhere is that people just want to play it… So we decided our original plan was dumb.Nej, det är ingen tävling som så men om de andra spelen börjar etablera sig med många spelare, tävlingar, evenemang och dylikt är det ju en bit av kakan Dota2 måste kämpa tillbaka istället för att bara håva in, tänkte jag.

”In recent years, esports has surged in popularity to become one of the most widely-practiced forms of competitive sport today. A million dollar tournament changed the landscape of the gaming world and for those elite players at the top of their craft, nothing would ever be the same again. Produced by Valve, the film documents the challenges and sacrifices required of players to compete at the highest level.”
Sedan tidigare hittar ni också en League of Legends-dokumentär på kanalen, och nu senast lanserades även Netflix egen Dota-anime: Dota: Dragon’s Blood.

2011 producerades en dokumentär som följde tre professionella Dota 2-spelare under turneringen The International, där prissumman var hiskeliga en miljon dollar. Den har länge varit tillgänglig på Youtube, men har nu alltså plockas upp av Netflix som verkar ha ett stort sug för spelrelaterad tv.
The institutional database of the Department of Nuclear Medicine (University Hospital Essen) was searched for NET patients undergoing ≥2 PRRT cycles with available baseline and follow-up SSTR-PET. Two blinded independent readers reported the occurrence of new lesions quantified tumor uptake of up to 9 lesions per-patient using SUV, TBR, and tumor-spleen ratio (TSR). The association between baseline TBR and changes in uptake / occurrence of new lesions with progression-free survival (PFS) and overall survival (OS) was tested by use of a Cox regression model and log-rank test.Background: Therapy monitoring of cancer treatment by contrast-enhanced CT (CECT), applying response evaluation criteria in solid tumors criteria version 1. 1 (RECIST 1.1) is less suitable for neuroendocrine tumors (NETs) which, when responding, tend to show stabilization rather than shrinkage. New methods are needed to further classify patients in order to identify non-responders at an early stage and avoid unnecessary adverse effects and costs. Changes in arterial tumor attenuation and contrast-enhancement could be used to identify the effect of therapy, perhaps even in early stages of treatment. Background: Therapy monitoring in Pancreatic Neuroendocrine Tumor (PanNET) patients undergoing systemic therapies is difficult as reliable clinical, radiological and biochemical markers have been difficult to establish. Ki-67 index is considered a reliable marker of tumor burden. Tumor growth rate (TGR) allows for quantitative assessment of the tumor kinetics expressed %/Months. We investigated TGR in PanNET patients with increased versus stable Ki-67, between at least two tissue specimens. Methods: Patients were screened for inclusion from a previously described cohort of PanNET patients (n=46) treated between 1980 and 2016 at Uppsala University Hospital, with sporadic disease and Ki-67 acquired at least twice during the disease course. Inclusion criteria were at least two contrast-enhanced computer tomographies (CECT) of adequate quality during the course of the treatment and at least one lesion discernible by CECT. Mann-Whitney U test was carried out to test for differences between the groups. Results: In twenty-one patients, there was a grade increase and a mean TGR of 0.56 %/Months (SD 30.70; range -277.04, 317.35). Monitoring of neuroendocrine tumor (NET) patients undergoing systemic therapies is troublesome as biomarkers capable of detecting tumor responses have been difficult to establish. Changes in the sum of target lesion diameters are used to evaluate the effects of therapy according to the response evaluation criteria in solid tumors (RECIST 1.1). However, as NETs tend to stabilize or increase in size when responding to therapies, monitoring based on changes in tumor diameters is often ineffective.

Conclusions: Early changes in contrast-enhancement and arterial attenuation in PNET liver metastases may for CECT monitoring of PRRT yield complementary information to evaluation by RECIST 1.1.
Baseline TBR as well as changes in TBR were significantly associated with PFS and OS and may improve patient selection and morphological response assessment. Future trials need to assess the role of TBR for therapy monitoring also during PRRT, and prospectively explore TBR as a predictive marker for patient selection.

In patients with pancreatic NETs (PanNETs) who underwent Peptide Receptor Radionuclide Therapy (PRRT) with 177Lu-DOTATATE at Uppsala University Hospital (n=151), we investigated if arterial-phase tumor attenuation and contrast-enhancement in the liver metastases on computed tomography (CT) changed during PRRT (Paper I).
Background: Monitoring of pancreatic neuroendocrine tumors (PanNET) undergoing peptide receptor radionuclide therapy (PRRT) with 177Lu-DOTATATE depends on changes in tumor size, which often occur late. Tumor growth rate (TGR) allows for quantitative assessment of the tumor kinetics expressed as %/month. We explored how TGR changes before and during/after PRRT and evaluated TGR as a biomarker for progression-free survival (PFS).Tumor growth rate (TGR) allows for quantitative assessment of tumor dynamics expressed as percentage per month. In the same cohort as described above, TGR was calculated before and during/after PRRT (Paper II).